to make it possible to select the plane of the 3D object by clicking on it (to align crookedly rotated 3D objects).Export plug-in updates available for download.we need an optimizer program to automatically reduce the number of polygons and reduce texture resolution on heavy 3D objects (atlo) and heavy Shaders (atls).remove blurring of previews from re-saved Shaders.the ability to open several copies of Artlantis at the same time without crashing the program.make it possible to select and edit several materials at once in the list of materials (now I can select only one material at a time and edit it).add to post-processing visualization - sharpness.add automatic default texture orientation (now it’s vertical).remove some unclaimed functions (lens flare, etc.).to make it possible to select the diameter of the light source (now it is like a point and from that there are unnecessary shadows).Ability to disable ambient occlusion for some materials (parasitic shadows are created behind translucent materials).the ability to adjust the post-processing of the image after rendering, and not before.the ability to change the rendering settings during the rendering process (so that the changes are visible).the ability to pause the visualization and continue the next time the program is turned on.make it possible to render through a specific wall (without removing it) for small rooms.the ability to directly drag and drop 3D files skp, fbx, etc.make all program and Shaders settings by default, giving the best results.add the ability to illuminate the scene from an HDRI map, and use a photo (JPG) in the background.for 3D objects, make a function of Boolean subtraction operations (for inserting built-in fireplaces, spots, niches, etc.).the ability to save a 3D object Atlantis from several 3D objects Artlantis (now this function is inactive).make the correct fixed rotation of the 3D object when entering coordinates (now the 3D object rotates arbitrarily).using a proxy to render a large number of high-poly objects (trees, grass).add a material selection list (metal, plastic, wood, fabric, etc.) to automatically adjust its reflection and shine.more types of 3D files for import-export.add a preview of 3D grass (you can use a small area).the ability to blur the shadow of a heliodon on a cloudy day and make diffused lighting (especially for drawing in a photo).change the program engine like competitors - Ray Tracing (Vray, Corona, etc.).add the function of mirroring a copy of a 3D object (now you have to put a minus in coordinates).unlock the ability to change and resave Shaders without textures (glass, metal, plastic, water).make the atmosphere with haze (dust) near the horizon (so that objects become lighter as they move to the horizon).add the moon and stars in the evening and night sky.the ability to change brightness, contrast, saturation for textures and Shaders.add the ability to change any color of the grass, its saturation, brightness.return the chamfer (fillet) for the edges of 3D objects (and make sure that it does not minimized).add more quality Shaders and materials, and add realism to existing ones.add additional settings for Shaders (metal masks, glow, etc.), add caustic for glass and water.make grass of different heights and thicknesses (as in life), add wildflowers to it, make different blades of grass in different colors (and not monotonously of the same color).automatic placement of the heliodon according to the actual placement of the sun on the HDRI sky map (so there are no double shadows).add the function of chaotic repetition (replication) of textures and Shaders (like UVW Randomizer).add a real 3D effect (bump) for textures and Shaders.New features are REALLY needed for Artlantis: Previous List of wishes, together with members of the Artlantis group on Facebook: Maybe then you need to change the ARTLANTIS 2022 engine?īecause of this, it is impossible to achieve good results in Artlantis, but customers become more demanding… images are obtained gray, poor work of reflection of color from adjacent surfaces, all some plastic obtained with sharp shadows.no realistic materials (water, wax, translucent glass, metals), no caustic.it is not convenient to arrange a lot of 3D plants (even with the help of special functions).no emitting textures - fire (only their pseudo-brightness).there is no realistic 3D bump from textures and Shaders.very long visualization when using multi-poligonal 3D models.bad overall work of light and shadow - and this is the most important thing in 3D programs.no blurring of shadows from the sun on a cloudy day.no adjustment of the color of the sun and lighting from the sky. Now there are many restrictions that are not allowed to make photorealistic renders, unlike competitors:
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